Suggestions: I just want to said that i don't want a sequel, same if they put it in total 3d. Because almost all of the sounds are placed on the front speakers and the score is pumped so loudly, the sound effects, which are nice, are almost impossible to hear. The music is also pumped through the front channels, leaving the rear speakers to handle peripheral sound effects from enemies Crash has passed. The center channel isn't used, so voices, and everything in front of Crash is split between the two front channels. However, when thrown in to surround sound, the mix is not good. Sound: The sound effects and music in crash are good on their own, with plenty of zany little tunes that fit the mood perfectly. If you want more, check the overall appeal ( probably done ) Graphics: Crash Bandicoot is the same character as the playstation one version and the view or the dimension have not change ! So it's let the game as it was, but now we aren't interested anymore about those kind of game. Did you feel how i was feeling bad about this game ? No ! Ok, if i say that the little girl who help Crash is able to avoid a really big wave with her bicycle or avoid a avalanche with her snowboard. Also the ennemies are so dumb : when they are throwing some thing like the scientist does, they always shoot her potion ( scientist ) at the same location. It's take me a half of hour to pass the second boss, and for that it make me so frustated. But that not why i hate Crash, it's is because he died after one shoot.
Gameplay: We got plenty of things to find in each levels like the time challenge, the blast all crate ruby and the ultimate diamond. In conclusion, Crash took the wrong way to be a x-box star and should be forgotten forever ! As i know, Banjo-Kazooie on Nintendo 64 was more complicated than Crash on X-box. Does Crash leave the 2d ? Naturally the answer is no, it's stay where he was. One question is burning your lips, i guess. How does crash could be on x-box with the look of a playstation one character, ok they put fur on him to have a more realistic hero but we don't see it while playing. My answer is totaly and will always be no. The only game that was interesting for us was Crash Bandicoot, how amazing it was on playstation ! But doesn't it feel the hype on x-box. Overall: I remember the time when my buddies and i were playing playstation 1 on the video store near our house. Suggestions: Some neat multiplayer modes would have been beneficial to the replayability.
#CRASH BANDICOOT WRATH OF CORTEX FULL#
Full speech dialogues and decent music tracks make this game an even 4/5 in the music department. Sound: Wacky cartoon sounds were right were they should be in this game. The environments were well done though, It's not as bad as I make it sound :-). It had some neat effects when crash died, but graphical detail was not what they were going for when they designed this game. It didnt set it apart from previous crash games in terms of textures or realism. Graphics: The graphics were what they needed to be. The camera angles can be a bit descieving at times, and it gets a little frustrating. Gameplay: Decent controls and fun gameplay. I doubt it would have much replay value once beaten though.
Crash Bandicoot to forefeit his position as the unofficial mascot for the sony playstaion, but i'm glad he did. The levels need more variation and the graphics could use a little optimisation to look truly good. Suggestions: What Crash needs is innovation, and it just isn't here this time around. Sound: Music is quite catchy in parts, and the voice acting is relatively good, but it doesnt have the effect of other Xbox games without Dolby Digital. Its a shame it doesn't make use of the Xbox's advanced texturing abilities, thats all. That said the frame rate stays constant, and the game is quite smooth.
#CRASH BANDICOOT WRATH OF CORTEX PS2#
As a PS2 port, textures seem almost non-existant, the result is bland and often dull surfaces, although the use of colour is still good.
Graphics: Definately not up to Xbox standards. The levels are also often repetative, and not large enough to keep anyone occupied for too long. The game has a good variety of challenges to overcome, but sadly falls on the fact that the levels are not free-roam, but entirely linear. Gameplay: The game is made up of a collection of around thirty levels and bosses at the end of each string of five. The absence of Naughty Dog in its developement was also detremental. Overall: Crash 3 would have been impressive a few years ago, sadly its loosing its touch.